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2012
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1.BEYOND CODES AND PIXELS

Author:Fischer, T;De Biswas, K;Ham, JJ;Naka, R;Huang, WX

Source:PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2012): BEYOND CODES AND PIXELS,2012,Vol.

2.PROCESS-DRIVEN CONCEPTS Digital agendas in studio teaching

Author:Diniz, N

Source:PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2012): BEYOND CODES AND PIXELS,2012,Vol.

Abstract:This paper discusses studio design curricula using digital design as the medium to design process. The fundamental idea explored is that digital design thinking is fundamentally process driven as opposed to narrative driven and that digital design thinking leads to different way of conceptualising and solving design problems. The paper presents four studio case studies using different methodologies illustrating current digital design models. The types of studios chosen and the working methodologies adopted will be discussed in the light of understanding this shift of design conceptual thinking.

3.INTERACTIVITY IN VIRTUAL REALITY Learning from 3d game design tools

Author:Dounas, T

Source:PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2012): BEYOND CODES AND PIXELS,2012,Vol.

Abstract:The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.

4.DESIGN ENIGMA A typographical metaphor for enigmatic processes, including designing

Author:Fischer, T

Source:PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2012): BEYOND CODES AND PIXELS,2012,Vol.

Abstract:Presenting a hard-to-predict typography-varying system predicated on Nazi-era cryptography, this paper illustrates conditions under which unrepeatable phenomena can arise, even from straight-forward mechanisms. Such conditions arise where systems are observed from outside of boundaries that arise through their observation, and where such systems refer to themselves in a circular fashion. This illustration aims to show the dilemma of scientific design research: Objective outsiders are mystified while those subjectively involved understand.

5.NON-TRIVIAL MEDIA FACADES

Author:Herr, CM

Source:PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2012): BEYOND CODES AND PIXELS,2012,Vol.

Abstract:This paper presents a discussion of contemporary interactive media facades that complements the currently primarily technical framing of this field of research. Media facades, in the form of digitally orchestrated facade illumination, are discussed here as sites of potential encounter and interaction that form part of the public sphere. These aspects seem both underestimated as well as underused as media facades tend to be limited to pre-programmed and primarily ornamental trivial response patterns, or to serving as oversized displays. This paper discusses media facades from an architectural rather than a technological perspective and critically assesses the promises of interactivity as well as implications of such facades on urban public space.
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